Down The River Poker
An exciting, tough and very popular variation of Poker is how the Seven-Card Stud could be briefly characterized. The origin of the game was inspired by the classic Five-Card Stud and perhaps Seven-Card Stud was invented to make the game more complex and interesting.
Rules for Up & Down the River Card Game Number of Players. The game of Up and Down The River can be played by between three and seven players. According to the. Object Of The Game. The goal in Up and Down The River is to bid the exact number of tricks you will win. Poker Down The River, mugen 20,000 slots download, grupo casino brasil, onde jogar poker em sao jose dos campos. BACK TO TOP 88ProBet. 88Probet is the most trusted account management tool in Poker Down The River Asia. It is the ultimate destination for everyone who wants a complete sports experience. Poker Down The River it may be difficult Poker Down The River to find a lot of available options. Some individual states have passed online gambling legislation, Poker Down The River but play is restricted to players residing in those states or playing while visiting the physical state itself. Rest assured that the climate continues to change.
If you are a beginner I recommend starting with general rules of Poker and classic Poker Draw (where cards can be traded), the pages that contain useful information on basic fundamentals of Poker, card combinations, strategic principles and evaluation of winning chances.
The Principles of 7-Card Stud Poker
First, each player is dealt two cards face down and one card face up, followed up by initial round of betting. Then the players who continue in the game, i.e. those who have not folded, are dealt three cards face up one by one in successive steps and the last seventh card face down.
It is possible to open bets after each new card (including the last card). So there are five intervals in total for betting in the Seven-Card Stud – see the illustration below.
1st round of betting | 2nd | 3rd | 4th | 5th |
The presence of seven cards makes the game far more complex. The hand is, of course, combined from five cards only (logically it is the highest possible poker combination of the cards).
More cards increase the chance to reach one of the stronger combinations or Poker hands – especially Straight, Flush or Full House. On the other hand, and assuming that players do not bluff, a great number of shown cards and the bets of the opponents give a better understanding of their hands.
7-Card Stud Strategy
Aces and Kings are the average winning combination (hand). You can win the pot even with a weaker hand, but you have to know what combination you aim for right from the beginning. One of the most important factors remains how many cards you will take/buy, as it is necessary to at least call the bets of your opponents in order to stay in the game.
There are some unwritten rules in the 7-Card Stud Poker. However they should not be taken dogmatically. It always depends on particular situation, intuition and courage of the players:
- Three of a Kind and Pairs of Aces or Kings should be played until the end ('Down the river!',
- It is also worth going for incomplete Straights or Flushes,
- A pair of Queens or lower, if not improved by the fourth card, should be folded,
- If you have Three of a Kind and you suspect some of your opponents having higher Three of a Kind, it si better off to fold,
- If you have a secret pair, even though a weak one, it is more advantageous than a stronger pair that everyone can see.
Counting chances to improve your hand is quite feasable. The principle of counting cards is explained on the page devoted to Five-Card Stud. In the table below you can find probabilities against getting a specific combination.
For instance: the probability of being dealt three Aces as the first three cards is the following: We have to receive three out of four Aces (present in the 52-card deck) and compare it to the overall number of threesome combinations that can be created by 52 cards.
The probability (beware of some common myths and mistakes when assessing probability) and true odds are the following: P = C(4,3) / C(52,3) = 4 / 22100 = 0.000180995
(where C is the number of combinations), Odds = 1:5,524
. The Odds (chance) against us is the reciprocal value, i.e. 5524:1
.
Combination | Probability | Odds against |
---|---|---|
Any Pair | 0.176470588 | 5.67:1 |
Pair of Aces | 0.013574661 | 73.67:1 |
Any Three of a Kind | 0.002352941 | 425:1 |
Three of Aces | 0.000180995 | 5,524:1 |
Three cards to Straight | 0.225882353 | 4.5:1 |
Three cards to Flush | 0.051764706 | 19:1 |
Three cards to Straight Flush | 0.011764706 | 85:1 |
After each new card your possibilities (as well as your opponents') change as regards card combinations and bluffing. It is a constant decision making, whether to check, raise or fold. That is why the game is extremely demanding.
Clear focus should be put on watching the game and the behavior of your opponents. It is said that good players can make their judgement after the fifth card. If they feel success in the air, they will go down the river.
If you like 7-Card Stud you may fall in love with Texas Hold'em, currently the most popular Poker game in the world. If you look for an even more challenging fight then there are Omaha and Omaha Hi Lo.
- We play dealer's choice, with the deal passing clockwise around thetable.
- Unless the game rules state otherwise, aces can only be low in astraight of A-2-3-4-5.
- The order of hands, from lowest to highest, is:
- high card
- one pair
- two pair
- three of a kind
- straight
- flush
- full house
- four of a kind
- straight flush
- (five of a kind, if wilds are present)
- This is a casual game, for extremely low stakes (usually). Commentssuch as 'He's bluffing' or 'This hand is crap' are common, and should beexpected. So accept it, relax, and enjoy yourself.
- For more specific rules of poker games visit some online poker sites.
We play the following games, some of which you may know by anothername. If a description sounds familiar, read the whole thinganyway. Our versions can be a bit eccentric.
Basic games and their variations:
- Five-card Draw
- Seven-card Stud
Other games:
- Cincinnati
There are some standard variations that we apply to many of the games:
Five-card Draw
The Game After an initial ante each player is dealtfive cards face down. There is a round of betting, then each playerdiscards up to three cards from his hand. If a player holds an Ace he hasthe option of discarding four cards and keeping the Ace. Players aredealt new cards face down to replace their discards, and there is a finalround of betting.
Variations:
Croaker Discarded cards arecollected by the dealer and set aside. When the hand is over, the winningplayer must beat the best five-card hand that can be made from thediscards. (If there are not five cards, additional cards are drawn fromthe top of the deck.) If the player does not beat the discards, allplayers re-ante and another hand is dealt and played as before. Thiscontinues until the winning player beats the discards. This game isusually played with a wild card.
Red and Black Hands arescored as follows. Aces are worth 1 point, face cards are 10, and allothers are their face value. A player sums the values of his red cards,sums the values of his black cards, and subtracts the lower value from thehigher. For example, a hand with a red J, red 7, black K, black 10, andblack A is '4 black' (21 black minus 17 red). A hand with red K, two redQ's, red 8, and black 5 is '33 red' (38 red minus 5 black). The highestred hand and highest black hand split the pot.
Shotgun Three of theface-down cards are dealt, followed by a round of betting. The fourth cardis dealt face-down, followed by another round of betting. The fifth cardis likewise dealt face-down, followed by a round of betting. There is adraw round, followed by a final bet.
Up Your Draws Drawn cardsare placed in front of each player, face down. When all players havedrawn, all drawn cards are turned face-up, and remain on the table untilthe end of the game. This game can be played low cardwild, with the lowest of all five cards being wild, regardless oforientation.
Seven-card Stud
The Game After an initial ante each player is dealtthree cards, the first two face down and the third face up. There is around of betting, and the fourth card is dealt face up. Another round ofbetting, and the fifth card is dealt face up. Another round of betting,and the sixth card is dealt face up. Another round of betting, and theseventh card is dealt face down. There is a final round ofbetting.
Variations:
Baseball All 3's and 9'sare wild. If a player is dealt a 4 he has the option to buy an additionalcard for twice the ante. If the 4 was face up his new card will be faceup too. If it was face down he must turn it up, and he receives his newcard face down. The 4 remains an active card in his hand. In the 'minorleague' variation 4's have no special significance, they're just4's.
Blo-Jo Each player's downcards form a blackjack hand. This includes the first two cards dealt andthe last. However, before the seventh card is dealt each player has theoption of receiving it face up so that it does not count towards hisblackjack hand. He must pay a penalty for this privilege, usually doublethe ante. At the end of the game the players with the best blackjack handand the best poker hand (the best five-card hand taken from all sevencards, as usual) split the pot, with any extra nickel going to the pokerwinner.
Chase the Lady As the face-upcards are dealt, if a Queen is dealt the next card to be dealt face up iswild. If another Queen is dealt later on, the card that follows it is thenew wild card and the original wild card is no longer wild. Ifconsecutive Queens are dealt, the card that follows the last Queen iswild. If a Queen is the last card to be dealt face up, no cards are wild. Sometimes this game is played with the Queens being wild as well.
Chicago The player with thehighest spade among his face-down cards splits the pot with the playerwith the best poker hand.
Follow the Queen This game isplayed like Chase the Lady, except that Queens arewild too, and remain wild regardless of the cards that come up. Also, ifthe last up card is a queen, the card that had been wild before remainswild.
Football This game isplayed like Baseball, except that all 6's and 4'sare wild, and a 2 dealt face up entitles the player to anothercard.
(Pick Your) Poison After thefirst round of betting, the dealer places a card for each player face upin the center of the table. Each player one of these and adds it to hishand, starting with the player that had the lowest hand showingat the beginning of the round, then the player that had the next lowest,and so on. When all players have chosen their cards there is a round ofbetting, with the player with the highest hand now showingbetting first, as usual. This process is repeated for the remaining upcards. Finally, players get their seventh card face down and finish outthe game as usual.
Acey-Deucey
The Game This game is played like In Between (the Sheets), with some rule changes:
- The first time around the table players may only wager up to half thetotal in the pot. Thereafter the game ends when someone wins the entirepot. There is no re-anteing.
- If a player is dealt a pair he does not pay a penalty.
- If a player is not dealt a pair he must bet something.
Anaconda
Setup After an initial ante the dealer either givesfive cards to each player ('Little Anaconda') or seven ('Big Anaconda'),all face down.
The Play After a round of betting, each player passesthree cards to the player on his left. There is another round of betting,then each player passes two cards to the player two places to the left. There is another round of betting, then each player passes one card to theplayer three places to the left. After a final round of betting, theplayer with the best hand wins the pot.
Counting Places When passing cards, any player who hasfolded is not counted. Also, players do not count themselves. Forexample, say there are four players, A, B, C, and D, seated in orderclockwise around the table. Say also that B has folded, and it is thethird round, so each player is passing one card three places to the left. Player A skips B, counts C as one, D as two, skips himself, skips B again,and gives his card to C. The other players do likewise, so Player C giveshis card to D, and Player D gives his card to A.
Auctioneer
Setup After an initial ante the dealer gives fivecards to each player, then deals five cards in a pile in the middle of thetable, and flips over the top card.
The Play Players go around the table bidding, auctionstyle, on the face-up card on the table. The winning bidder pays theamount into the pot, takes the card, and replaces it with another cardfrom his hand. All players except the one who laid the card then bid onthis card in the same way. This continues until no one wants to bid onthe face-up card. The player who laid it down then flips over the nextcard in the pile, on which all players may now bid. Players may not bidon any other cards on the table. This continues through the third,fourth, and fifth cards in the pile.
Ending the Game Once the players have bid on all cardson the table, the player to the dealer's left begins a final round ofbetting.
Blackjack
The Game If the dealer wants to deal Blackjack, hemust first specify how many hands he will deal in total (five iscustomary), and set the limit on bets (usually fifty cents). He maychange the limit between hands.
The Play Blackjack is played in the same way as incasinos. Each player plays one-on-one against the dealer, with the dealerpaying all wins and receiving all losses. The dealer must hit on 16 orless, and must stand on 17 or greater (including 'soft' totals). Blackjack pays 1.5 to 1, rounded to the next nickel in favor of theplayer. It is the dealer's choice to allow splitting, doubling down,insurance, and/or surrender, but he must specify before any hand isdealt.
Butcher Boy
The Game After an initial ante the dealer startsdealing cards face up to each player. When a card is dealt that is thesame rank as a card that has already been dealt the play stops. The cardis transferred to the owner of the first of that rank, and a round ofbetting is done (starting with the person that received that card).Dealing continues starting with the person who would have otherwise gottenthat card.
The Play Play continues until a player has four of akind. That player takes half the pot, and the other half is taken by theperson with the lowest hand. If a player has more than five cards, theymay choose which five make up their lowest hand. If a player has less thanfive cards the empty slots are filled with 'nulls', which rank lower than2's. For example, the hand 8-5-4 would be considered 8-5-4-X-X (but theX's are not considered to be a pair). This hand would beat (i.e.would be lower than) a natural 8-5-4-3-2.
Cincinnati
The Game After an initial ante each player is dealtfive cards face down. The dealer then deals five 'community' cards facedown into the middle of the table.
The Play Each round consists of one of the centercards being flipped up, followed by a round of betting. Each player makesthe best five-card hand he can out of the cards he holds and the cards inthe middle.
Variations:
Floater: Ten cards are dealtinto the community, two rows of five, and are flipped in pairs. Aneleventh community card is also dealt, called the 'floater', which isflipped last. Players may use any one of the five pairs, plus thefloater, in their hand.
Good Cards Bad Cards: Tencards are dealt into the community, two rows of five, and are flipped inpairs. The cards in one row are 'good', meaning they can be used inplayers' hands. The other cards are 'bad', meaning those cards and allothers of the same rank cannot be used in players' hands. Any bad cardsheld must be discarded immediately. Bad cards take precedence over goodcards.
(Texas) Hold 'Em: The playersare dealt only two cards. The first three community cards are flipped uptogether. The fourth and fifth are flipped up individually, with bettingrounds after each flipping.
Lamebrain Pete: The lowest exposed card, and all cards of its rank, are wild.
Omaha: The players are dealtfour cards. Hands must be made using exactly two of the held cards andexactly three of the community cards. The community cards are flipped asin Texas Hold 'Em.
Scott's Slots: Two cards aredealt to each player, and nine table cards are arranged in a three bythree grid and flipped over by column. Hands are formed using the two heldcards and three from any row, column, or diagonal. This is often played high-low, without wilds.
Southern Cross: The tablecards are arranged in a cross, and are flipped over in the order top,right, bottom, left, center. The players may only choose cards from thecross which are in a line with each other (but they are not required touse all of the cards in that line). This is sometimes played with thecenter card (and all other cards of that rank) wild.
Dick Your Buddy
The Game Each player places a dealer-specified numberof coins (often four dimes) in front of him. The game consists of aseries of hands, with the deck being shuffled only when necessary. At theend of each hand, the player with the lowest hand pays one of his coinsinto the pot. When a player runs out of coins he is out of the game. Play proceeds until only one player is left with coins. He then takes thepot, and the game ends.
The Play In each hand, the dealer gives one card toeach player. The player to the dealer's left goes first, and decideswhether to keep his card or trade it. If he decides to keep he says so,and play continues to his left. If he decides to trade he gives his cardto the player to his left, who must give up his card (but see 'Kings'below). Either way it is now the second player's turn, who makes the samedecision and follows the same procedure, trading with the player to hisleft, if desired. Play continues around the table, with the dealertrading with the top card on the deck, if desired. Then all players showtheir cards, and the player (or players, in the event of a tie) with thelowest card pays a coin into the pot.
Kings In this game Aces are low, making Kings thehighest card. If a player holds a King and another player tries to trade,the King need not be traded away. The player holding the King shouldrebuff the requesting player in some amusing way, and display his King forall to see.
Strategy The goal of each hand is not to have thehighest card, but to not have the lowest. For example, if thefirst player holds a 2 and the second player holds an Ace, the firstplayer will probably trade his 2, hoping to get something better. Thesecond player now holds the 2, and knows that the first player holds anAce (a lower card). He should thus keep the 2, since he knows that he atleast has the first player beat and therefore won't have to pay anythingthis round.
The Dealer The dealer decides how many coins of whichdenomination will be used, and how often to reshuffle the deck. He isresponsible for ensuring that there are enough cards in the deck to playeach hand (at least one for each player, plus one in case the dealer wantsto trade with the deck). If the dealer runs out of coins before the endof the game, he passes the deal to the next (still active) player to hisright, thus keeping the same first player throughout thegame.
Elevator Shaft
The Game After an initial ante the dealer gives fourcards to each player, and then seven cards to the middle of the table,arranged in two columns of three (the 'shaft') and one in the middle (the'elevator').
The Play Table cards are turned up one at a timesuch that no series of three playable cards (see below) is given awaysooner than necessary. The elevator is turned up last. After each cardis turned up, a round of betting occurs. Usually played high-low. A nasty variation has the elevator cardwild.
Playable Cards A player's hand must be made up ofexactly two of the cards they are holding, and exactly three of the cardson the table. The three table cards must be a row or diagonal(not a column), with the elevator card 'sliding' to any of thethree floors, as shown here:
Forty-two Radical
The Game After an initial ante all players receivethree cards. 4's and 2's are wild (hence the name). Straights andflushes are not allowed, so the only possible hands are high card, pair,and three of a kind. As usual, natural hands beat wild hands, and secondand third cards are used to break any remaining ties.
The Play Once all players have received their cards,they must hold them out, face down, in the center of the table. Thedealer then says, 'one, two, three, drop!' On the word 'drop', any playerwishing to fold drops his cards, and is out of the hand (but still in thegame). The remaining players show their hands. The winner takes the pot,then all (non-folding) losers must match what was in the pot. Forexample, if there is fifty cents in the pot and three people stay in, thewinner takes the fifty cents, and the losers each put in fifty cents,making the total one dollar. After the losers have paid the dealercollects the cards, shuffles, and deals again.
Ending the Game If all players but one drop, theremaining player shows his hand, then the dealer reveals the top threecards on the deck. If the player's hand beats the deck's, the playertakes the pot and the game is over. If the deck wins, the player matchesthe total in the pot, and the game continues.
Guts
The Game In this variation of Forty-twoRadical there are no wilds.
In Between (the Sheets)
The Game After an initial ante the dealer lays the toptwo cards face up on the table, with space for a third card in between. The player to the dealer's left may, if he wants, bet that the next cardwill be 'between' the two cards shown. For example, if the cards are a 7and a Jack, any 8, 9, or 10 is considered between.
The Play The player may wager any amount up to thetotal in the pot, or pass his turn. Once the player announces his wager,if any, the dealer places a third card between the other two. If theplayer was right he takes the amount from the pot, if he was wrong he paysit into the pot. Play continues clockwise to each player around thetable, including the dealer, and keeps going around until the game ends(see below).
Pairs If a player is dealt a 'pair' (e.g. two 6's),his turn ends and he must pay an amount equal to the ante into thepot.
Matching If a player places a bet and his third card matches one of the other two, he must pay double what he bet.
Aces If an Ace is dealt as the first of the two cards,the player must declare it to be 'high' (i.e. higher than a King), or'low' (i.e. lower than a 2), before he sees the second card. An Ace inthe second position or middle is always high. Thus if a player calls hisfirst Ace high, and receives a second Ace, he has a pair (see above). Ifa player has, e.g., a 5 and a high Ace, and the third card is an Ace, hehas matched and must pay double his bet. If a player calls his first Acelow, and gets a (high) Ace as his second card, and his third card is alsoan Ace, he must pay triple what he bet.
The End of the Deck If, between players, the dealerfinds he has only one or two cards left in the deck, he must reshuffle.
Ending the Game If a player takes the entire pot, allplayers re-ante and the game continues, unless the dealer has been throughthe entire deck at least once. The game ends when a player takes theentire pot and the deck has been reshuffled at least once.
Indian Poker
The Game After an initial ante each player is dealtone card, face down. Each player places his card, without looking at it,on his forehead so that everyone can see it but him. There is a round ofbetting (during which players may fold, as usual), then the players lookat their cards. The player with the highest card wins the pot.
Knock
The Game Each player places a dealer-specified numberof coins (often four dimes) in front of him. The game consists of aseries of rounds, with the deck being shuffled between rounds. At the endof each round, the player with the lowest hand pays one of his coins intothe pot, and must deal the next round. If two or more players tie forlowest hand, all must pay. When a player runs out of coins he is out ofthe game (though he must still deal the next round). Play proceeds untilonly one player is left with coins. He then takes the pot, and the gameends.
The Play In each round, each player receives threecards from the dealer. The dealer then places the remainder of the deckin the center of the table, and flips over the first card (but see'Knocking Early', below). In the first round, the player to the dealer'sleft goes first. In subsequent rounds, the player who had the highesthand in the previous round goes first. Each player, in turn, either takesthe face-up card and replaces it with a different card from hishand, or flips up the next card in the stack for the next player. Thisprocess continues around the table until a player 'knocks'.
Knocking On his turn, any player may elect to 'knock'. He does so by knocking on the table, then flipping up the next card in thestack. Play continues once more around the table, with players exchangingor flipping a card, as usual. When play gets back to the player whoknocked, he does not have the opportunity to exchange with the deck. Instead, all players show their hands, and the lowest hand pays.
Scoring Hands are compared on the basis of points. Each numbered card is worth that number of points, with face cardscounting ten and aces counting eleven. However, a player may only add uppoints from one of the four suits. For example, if a player holds the5 and King of diamonds, and the Ace of clubs, he should choose diamondsto represent his hand, and score fifteen. The highest hand is worth 31points, consisting of an Ace and two face cards or tens, all of the samesuit. An exception to this is when a player holds three cards of the samerank (three of a kind). This hand is worth 30 1/2points.
Knocking Early The first player in each round has theoption of knocking as soon as all players have received their cards, thatis, before the dealer has flipped the top card of the deck face up. Thedealer must give the first player the opportunity to knock early. If hedoes, the round ends immediately, and all players compare their hands, asusual. No player has the opportunity to exchange cards with the deck.
Midnight Baseball
Setup After an initial ante each player is dealt sevencards face down. The players may not look at the cards, they must remainon the table. The dealer flips the next card face up, this is the 'besthand'.
The Play The first player begins flipping his cardsover one at a time until he has beaten the best hand. 3's and 9's arewild and 4's get another card, as in Baseball. Newcards for 4's are given face down, and may be played at any time. After aplayer has beaten the best hand he may elect to bet. All players mustmatch the bet or fold, then the next player must flip his cards until hebeats the (new) best hand. If a player cannot beat the best hand he mustfold.
Ending the Game Play continues clockwise until allplayers are folded or out of cards. The player with the best (five-card)hand wins the pot.
Poker Dice
Setup This game is played with five dice instead ofcards. Two bowls are placed in the center of the table, and each playerantes a nickel into each. These form the 'pot' and the 'jackpot'. Players then roll one die each to see who goes first (highest wins).
The Play The first player rolls all five dice, tryingto make the best poker hand he can. Flushes are not allowed, but five ofa kind is. After the player's initial roll he may elect to re-roll any orall of the dice, or to stop. After the second roll (if any) the player mayagain elect to re-roll any or all of the dice or to stop. He must stopafter three rolls. Once the first player has established his roll, thedice pass to his left. Each player in turn tries to beat the best hand sofar. Once all players have rolled, the player with the best hand takesthe pot, and all players re-ante into both the pot and the jackpot. Thewinning player from the last hand goes first in the next. Play continuesuntil someone wins the jackpot.
Stopping Early The first player has the option to stopafter one or two rolls. If he does, all other players are limited to thesame number of rolls in their attempts to roll the best hand.
Comparing Hands Unlike standard poker, if two playersboth have, say, three Kings, they do not compare their fourth 'cards' todetermine the winner. Instead they are tied. If a hand ends in a tie,the tied players each roll all five dice once to determine the winner.
Winning the Jackpot If a player wins the hand withfive of a kind, he takes both the pot and the jackpot, ending thegame.
7/27
The Game After an initial ante each player is givenone card face down, and one card face up. The value of the cards is one oreleven for Aces (player's choice),
The Play On each player's turn they may opt to take acard or stand with what they have. Players may always take a card, even ifthey decided to stand on a previous round. New cards are always dealtface-up. Play ends when no players decide to take a card in a round. Handsthat are inside 7 and 27 beat hands that are outside (that is, a 71/2 beatsa 6 1/2 a26 1/2beats a 27 1/
Shawnahoma
The Game After an initial ante the dealer gives eachplayer seven cards. The players make the best five-card hand they can,then reveal their cards one at a time, betting after each of the firstfour cards. This game is usually played high-low,with a wild.
The Play After examining his hand each player discardstwo cards and places the rest in a stack on the table, face-down. Theplayers reveal their cards in the order they are stacked and bet aftereach, stopping after the fourth round of betting. The players declarehigh or low, then reveal their final card.
Spit in the Ocean
The Game After an initial ante each player is dealtfour face-down cards. One face-up card is dealt into the middle of thetable. This card is wild, as are any other cards of the same rank. Thereis one betting round, followed by the showdown. Variants include dealingthree cards face-up (where players get to choose which is in their handand is wild), or having alternating rounds of each player flipping one oftheir cards face-up and betting.
Three-card Poker
The Game After an initial ante each player is dealtthree face-down cards. There is a round of betting after each of the threecards. The order of possible hands, from high to low, is: straight flush,three-card flush, three-card straight, pair, high card.
Two-card Poker
The River Poker Club
The Game This is played like Three-card Poker, but with only two cards dealt. Theonly possible hands are a pair or high card. Often played high-low, with the Ace high in the high hand or low inthe low hand.
Up and Down (the River)
Setup The dealer gives five cards to each player, but not himself, face-up.
Going 'Up the River' The dealer flips over the topcard in the deck and announces, 'Pay five cents for ___'s,' where ___ isthe rank of the card flipped. For example, if the card is the 7 ofspades, the dealer says, 'Pay five cents for sevens.' Each player mustthen put five cents into the pot for each 7 he holds, of any suit. If aplayer has no 7's, he does nothing. Then the dealer flips over the nextcard in the deck, and says, 'Pay ten cents for ___'s,' with the playerspaying ten cents for each matching card. This continues through fifteen,twenty, and twenty five cents.
Coming 'Down the River' Then this process is reversed,with players taking twenty five cents from the pot for each cardthat matches the next card in the deck, then twenty, fifteen, ten, andfive cents in the same fashion. After five cents, the game is over.
The Pot If at any point the pot runs out, the dealermust pay the players what they are owed from his own money. However, ifat the end of the game there is money left in the pot, the dealer takesit.
High-Low
The Game When playing high-low, players win if theyhave the highest hand or the lowest hand (or both). There comes a point in every high-low game when players must declare whether they are trying for the highest hand, the lowest hand, or both. The players each hold out two coins, and the dealer says, 'One, two, three, drop!' On the word 'drop' each player drops:
- No coins if he is trying for the lowest hand
- One coin if he is trying for the highest hand
- Both coins if he is trying for both the highest and lowest hand
If a player declares he is trying for both he must win both, otherwise he loses both.
Splitting the Pot If a player wins both he takes the whole pot. If all players try for high or all try for low, the winner takes the whole pot. Otherwise the pot is split evenly between the player with the highest hand and the player with the lowest hand, with any extra nickel going to the high-hand player.
AcesEven when going for low, an Ace is always high. Thus the lowest possible hand is 2-3-4-5-7, not A-2-3-4-6.
Wilds High-low is often played with 2's wild. If so,they are only wild when a player is trying to make a high hand. If he istrying for a low hand, a 2 is just a 2.
Low Card Wild
The Game Under this variation, the lowest ranking cardin each player's hand, and any others of that rank, are wild (for thatplayer's hand only). In games where players have cards face up and facedown, it's usually the lowest card among the face-down cards.
Lowball
The River Poker Tournament
The Game This twist is usually played with five carddraw, no wilds. The object is to get the lowest hand instead of thehighest. The player with the worst hand at the end of the game takes thepot. The worst possible hand is 2-3-4-5-7.
Down The River Poker
Last Updated: Feb 23, 2004